Virtual environment stereo image capture using the Unreal Development Kit

Marius Miknis, Peter Plassmann, Carl Jones

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we propose a novel method for acquiring stereo images using the Unreal Development Kit. Our method permits the creation and capture of virtual stereo scenes in a carefully controlled environment. Stereo image pairs produced by the system can subsequently be used for testing stereo matching algorithms and a large variety of computer vision techniques. Compared to a physical stereo camera setup this virtual method provides significantly finer and a better quantitative control over all variables involved in image acquisition ranging from camera parameters to specific detail of object materials such as texture, colour and reflectiveness including their behaviour under different lighting conditions. This is illustrated in this paper by comparing images produced via this method to those captured with physical stereo cameras in stereo matching tests using OpenCV algorithms.

Original languageEnglish
Title of host publicationGSCIT 2014 - Global Summit on Computer and Information Technology
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479956265
DOIs
Publication statusPublished - 1 Dec 2014
Event2014 Global Summit on Computer and Information Technology, GSCIT 2014 - Sousse, Tunisia
Duration: 14 Jun 201416 Jun 2014

Conference

Conference2014 Global Summit on Computer and Information Technology, GSCIT 2014
Country/TerritoryTunisia
CitySousse
Period14/06/1416/06/14

Keywords

  • Stereo image capture
  • Stereo matching
  • Virtual environments

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