The Good Behavior Game: A brief review

Raymond P. Joslyn, Jeanne Donaldson, Jennifer Austin, Timothy R. Vollmer

    Research output: Contribution to journalArticlepeer-review

    Abstract

    The Good Behavior Game (GBG) is a group contingency that reduces disruption and increases engagement in various contexts. In recent years, researchers have extended the GBG in at least 3 ways: (a) demonstrating its efficacy with novel populations, settings, and behaviors, (b) examining procedural variations that improve contextual fit, and (c) using more comprehensive data collection methods to explore the behavior of individual students and indirect effects. The purpose of the current review is to summarize recent advances, discuss implications of recent studies and potential mechanisms for the general efficacy of the GBG, and suggest future directions.
    Original languageEnglish
    Pages (from-to)811-815
    Number of pages4
    JournalJournal of Applied Behavior Analysis
    DOIs
    Publication statusPublished - 12 Jul 2019

    Keywords

    • classroom management
    • disruptive behavior
    • Good Behavior Game
    • group contingencies

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