Abstract
The Good Behavior Game (GBG) is a group contingency that reduces disruption and increases engagement in various contexts. In recent years, researchers have extended the GBG in at least 3 ways: (a) demonstrating its efficacy with novel populations, settings, and behaviors, (b) examining procedural variations that improve contextual fit, and (c) using more comprehensive data collection methods to explore the behavior of individual students and indirect effects. The purpose of the current review is to summarize recent advances, discuss implications of recent studies and potential mechanisms for the general efficacy of the GBG, and suggest future directions.
Original language | English |
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Pages (from-to) | 811-815 |
Number of pages | 4 |
Journal | Journal of Applied Behavior Analysis |
DOIs | |
Publication status | Published - 12 Jul 2019 |
Keywords
- classroom management
- disruptive behavior
- Good Behavior Game
- group contingencies