The Good Behavior Game

P. Raymond Joslyn*, Emily Groves

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The Good Behavior Game (GBG) is a well-supported group contingency-based intervention with an array of established applications and variations. Research has indicated that the GBG is a robust procedure capable of producing substantial and immediate improvements in behavior in and with a variety of populations, settings, and behaviors, as well as long-term effects. In this chapter, we will discuss the origins of the GBG, modern procedures and common variations, empirical support, considerations for implementation, and future directions.
Original languageEnglish
Title of host publicationHandbook of Applied Behavior Analysis
PublisherSpringer
Pages905-928
ISBN (Electronic)978-3-031-19964-6
ISBN (Print)978-3-031-19963-9
DOIs
Publication statusPublished - 2023

Publication series

NameAutism and Child Psychopathology Series
ISSN (Print)2192-922X
ISSN (Electronic)2192-9238

Keywords

  • classroom management
  • disruptive behavior
  • education
  • group contingencies
  • Good Behavior Game
  • interdependent group contingency

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