Abstract
PGE is a Physics Game Engine module for Python which can be combined with Pygame.
The construction of the game engine module is based around the principle of discrete event simulation. Unusually this game engine uses a predictive time of collision rather than a frame based approach. The objects modelled in the game engine are rigid circles and polyhedra which may have a positional velocity and acceleration. This release was announced during a talk at PyCon UK September 17th 2018. The talk title was "PGE a Physics Game Engine for Pygame".
The construction of the game engine module is based around the principle of discrete event simulation. Unusually this game engine uses a predictive time of collision rather than a frame based approach. The objects modelled in the game engine are rigid circles and polyhedra which may have a positional velocity and acceleration. This release was announced during a talk at PyCon UK September 17th 2018. The talk title was "PGE a Physics Game Engine for Pygame".
Original language | English |
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Publication status | Published - 11 Sept 2018 |