TY - GEN
T1 - Impact of serious games on health and well-being of elderly: A systematic review
AU - Nguyen, Hai
AU - Ishmatova, Diana
AU - Tapanainen, Tommi
AU - Liukkonen, Tapani N.
AU - Katajapuu, Niina
AU - Makila, Tuomas
AU - Luimula, Mika
N1 - Funding Information:
Acknowledgement: We would like to acknowledge the valuable contributions of the Japan Foundation and the European Union for making this research possible.
Publisher Copyright:
© 2017 Proceedings of the Annual Hawaii International Conference on System Sciences. All rights reserved.
PY - 2017
Y1 - 2017
N2 - Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly people that improve their health and well-being. Games are likely to be accepted by elderly persons who have enjoyed games their lives, and because there are more and more of such elderly, it is important to investigate games as a therapeutic device. This research reviewed the literature focusing on the effects of games on elderly persons in three main types of effects: physical, cognitive, and social effects. The majority of reviewed papers focused on physical and cognitive effects, and were published in recent years, which emphasizes the relative novelty of this topic and suggests that future research will need to address social impact as well. In addition, while many papers claimed positive impacts as a result of using games, our review found that more attention should be given to research designs.
AB - Besides their entertainment value, serious games can have beneficial therapeutic effects for elderly people that improve their health and well-being. Games are likely to be accepted by elderly persons who have enjoyed games their lives, and because there are more and more of such elderly, it is important to investigate games as a therapeutic device. This research reviewed the literature focusing on the effects of games on elderly persons in three main types of effects: physical, cognitive, and social effects. The majority of reviewed papers focused on physical and cognitive effects, and were published in recent years, which emphasizes the relative novelty of this topic and suggests that future research will need to address social impact as well. In addition, while many papers claimed positive impacts as a result of using games, our review found that more attention should be given to research designs.
M3 - Conference contribution
AN - SCOPUS:85086106801
T3 - Proceedings of the Annual Hawaii International Conference on System Sciences
SP - 3695
EP - 3704
BT - Proceedings of the 50th Annual Hawaii International Conference on System Sciences, HICSS 2017
A2 - Bui, Tung X.
A2 - Sprague, Ralph
PB - IEEE Computer Society
T2 - 50th Annual Hawaii International Conference on System Sciences, HICSS 2017
Y2 - 3 January 2017 through 7 January 2017
ER -