Adapting the Good Behavior Game for Special Education Classrooms

Emily Groves, Richard May, Rachel Rees, Jennifer Austin

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    Abstract

    The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG across two classrooms in a special education school in Wales. Children included those with both intellectual and physical disabilities. Although some adaptations were made to accommodate individual student needs, those adjustments were minimal and required little additional effort from teachers.Results were evaluated using a single case withdrawal design and indicated that the GBG was effective at reducing disruptive and offtask behavior in both classrooms
    Original languageEnglish
    Article number22496
    Pages (from-to)1015-1031
    Number of pages17
    JournalPsychology in the Schools
    Volume59
    Issue number5
    Early online date11 Feb 2021
    DOIs
    Publication statusPublished - 1 May 2022

    Keywords

    • classroom management
    • Good Behavior Game
    • learning disabilities
    • Special Educational Needs
    • SEN

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