1. 2020
  2. Playful Design Manifesto for Creative Blockchain Eco-systems

    Patrickson, B. & Pierre-Johson, M., May 2020, Managing Digital Open Innovation. Barlatier, P-J. & Mention, A-L. (eds.). World Scientific/Imperial College Press, p. 429-462

    Research output: Chapter in Book/Report/Conference proceedingChapter

  3. Volume 12:1 Digital Culture and Education Journal

    Patrickson, B. (ed.), Dyer, H. (ed.), Priyadharshini, E. (ed.) & Carrington, V. (ed.), 20 Apr 2020, In : Digital Culture and Education. 12, 1

    Research output: Contribution to journalEditorial

  4. Is this even possible? Co-creating the Audience of the Future

    Patrickson, B. & Davies, H., 10 Jan 2020, (Unpublished).

    Research output: Contribution to conferencePaper

  5. Co-creating a collaborative innovation culture in the Creative Industries

    Patrickson, B., 2020, (Submitted) Proceedings of the (now postponed) 2020 Cumulus Design Cultures Conference.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  6. Street Animals: Pokémon goes to the park and gets into trouble

    Patrickson, B., 2020, (In preparation) Discourses of Anxiety over Childhood and Youth across Cultures. Tsaliki, L. & Chronaki, D. (eds.). Palgrave MacMillan

    Research output: Chapter in Book/Report/Conference proceedingChapter

  7. Will blockchain technologies disrupt digital creative industries?

    Patrickson, B., 2020, (Submitted) In : Creativity and Innovation Management. Digital DisruptIon

    Research output: Contribution to journalArticle

  8. 2019
  9. Pokémon Go

    Patrickson, B. & Siwkowski, M., 21 Nov 2019, Learning, Education and Games Volume 3: 100 Games to Use in the Classroom and Beyond. Schrier, K. (ed.). Pittsburgh, P.A.: Carnegie Mellon University: ETC Press, Vol. 3. p. 314-320 (Learning Education and Games in the Classroom).

    Research output: Chapter in Book/Report/Conference proceedingChapter

  10. How can we protect children’s rights whilst researching their lives and cultures using datafied digital research methods?

    Patrickson, B., 15 Nov 2019, (Unpublished) p. 1. 15 p.

    Research output: Contribution to conferencePaper

  11. The Reflective Muse

    Patrickson, B., 9 Nov 2019, Student Engagement in Higher Education, 2, 3, p. 77-83.

    Research output: Contribution to specialist publicationArticle

  12. Agency and inter-species connection during play-through of the video-game Shelter

    Patrickson, B., 6 Sep 2019.

    Research output: Contribution to conferencePaper

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