Description
New technologies have affected the creation, production, distribution, forms, themes, ethics, and cultures of comics. Collaboration and creativity have been enabled by digital communication and creative tools. Comics have adapted to emerging technologies that inspire new formats, such as photomechanical reproduction, the four-colour process, photocopying, free computer software such as Canva, MediBang Paint, or the Internet. Apps and platforms enable new possibilities for access and ways of reading. Most recently, the emergence of AI has led to concerns about copyright, data protection and creator exploitation.Comics have also represented technologies thematically: in genres such as superheroes and science fiction, for instance in the grandiose future technologies envisioned by Moebius or Jack Kirby; in war comics that depict industrialised conflict; and under the umbrella of graphic medicine, which describe and critique medical tech. Technologies can be useful for researchers, for instance in the development of software to analyse huge amounts of data or cataloguing long runs of comics.
Period | 10 Jul 2024 → 12 Jul 2024 |
---|---|
Event type | Conference |
Location | Norwich, United KingdomShow on map |
Degree of Recognition | International |