Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments

M. Smyth, David Benyon, Rod Mccall, Shaleph O'Neill, Fiona Carroll

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddPennodadolygiad gan gymheiriaid

Crynodeb

This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Union's €20 m Future and Emerging Technologies theme of the 5th Framework Programme, "Presence".  The aim of the project, called BENOGO, was to develop a novel technology based on real-time image-based rendering (IBR) for representing places in virtual environments.  The specific focus of the work presented here concerned how to capture the essential features of real places, and how to present that knowledge, so that the team developing the IBR-based virtual environments could produce an environment that was as realistic as possible.  This involved the development and evaluation of a number of virtual environments and the evolution of two complementary techniques; the Place Probe and Patterns of place.  
Iaith wreiddiolSaesneg
TeitlImmersed in Media
Is-deitlTelepresence Theory, Measurement and Technology
GolygyddionF. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, R.J. Schaevitz
CyhoeddwrSpringer
Tudalennau187–235
Nifer y tudalennau48
ISBN (Electronig)978-3-319-10190-3
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 2015

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