Adapting the Good Behavior Game for Special Education Classrooms

Emily Groves, Richard May, Rachel Rees, Jennifer Austin

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

55 Wedi eu Llwytho i Lawr (Pure)

Crynodeb

The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG across two classrooms in a special education school in Wales. Children included those with both intellectual and physical disabilities. Although some adaptations were made to accommodate individual student needs, those adjustments were minimal and required little additional effort from teachers.Results were evaluated using a single case withdrawal design and indicated that the GBG was effective at reducing disruptive and offtask behavior in both classrooms
Iaith wreiddiolSaesneg
Rhif yr erthygl22496
Tudalennau (o-i)1015-1031
Nifer y tudalennau17
CyfnodolynPsychology in the Schools
Cyfrol59
Rhif cyhoeddi5
Dyddiad ar-lein cynnar11 Chwef 2021
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 1 Mai 2022

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