Adapting the Good Behavior Game for Special Education Classrooms

Emily Groves, Richard May, Rachel Rees, Jennifer Austin

    Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

    15 Wedi eu Llwytho i Lawr (Pure)

    Crynodeb

    The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG across two classrooms in a special education school in Wales. Children included those with both intellectual and physical disabilities. Although some adaptations were made to accommodate individual student needs, those adjustments were minimal and required little additional effort from teachers.Results were evaluated using a single case withdrawal design and indicated that the GBG was effective at reducing disruptive and offtask behavior in both classrooms
    Iaith wreiddiolSaesneg
    Rhif yr erthygl22496
    Tudalennau (o-i)1015-1031
    Nifer y tudalennau17
    CyfnodolynPsychology in the Schools
    Cyfrol59
    Rhif cyhoeddi5
    Dyddiad ar-lein cynnar11 Chwef 2021
    Dynodwyr Gwrthrych Digidol (DOIs)
    StatwsCyhoeddwyd - 1 Mai 2022

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